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path: root/src/newgrf_town.h
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2018-03-11(svn r27984) -Codechange: Make ScopeResolver constructors/destructors ↵frosch
inlineable. Speedup sprite resolving by about 8 percent.
2013-11-24(svn r26085) -Codechange: Pass ResolverObjects as reference instead of ↵frosch
pointer since they are never NULL.
2012-11-10(svn r24693) -Doc: Add some doxymentation into the newgrf code.alberth
2012-11-10(svn r24692) -Cleanup: Cleanup final parts of the old resolver code.alberth
2012-11-10(svn r24679) -Codechange: Add resolver classes for towns.alberth
2012-01-03(svn r23735) -Codechange: remove ~50 includes from headers that weren't neededrubidium
2011-11-08(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x ↵frosch
variables (using var 7B). Currently most useful for vehicle var 60.
2011-06-12(svn r22569) -Feature: [NewGRF] Persistent storage for towns.terkhen
2011-06-12(svn r22562) -Codechange: Remove constness from TownGetVariable.terkhen
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2007-03-19(svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵maedhros
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed.