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path: root/src/newgrf_town.cpp
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2009-06-23(svn r16632) -Codechange: rename Town::flags12 to Town::flagssmatz
2009-02-18(svn r15513) -Cleanup: Unavailable varaction variable value does not matter, ↵peter1138
but at least it can be consistent.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-15(svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in ↵rubidium
towns.
2008-03-18(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't ↵skidd13
computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
2008-02-25(svn r12247) -Fix (r9315): Town variables 0x9E to 0xAD (company ratings) ↵frosch
returned wrong values.
2008-02-20(svn r12192) -Fix: clamp various town variables to 16bit prior to returning ↵smatz
the value
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-07-04(svn r10430) -Fix: Too many town rating entry lookups (KUDr)peter1138
2007-04-21(svn r9709) -Fix (r9706): Larger towns use t->larger_towns, not the town index.maedhros
2007-04-21(svn r9706) -Codechange: Support NewGRF town var 40 'largertowns' variable ↵peter1138
properly.
2007-03-19(svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵maedhros
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed.