Age | Commit message (Collapse) | Author |
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inlineable. Speedup sprite resolving by about 8 percent.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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pointer since they are never NULL.
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(GameScript only)
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Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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amount of towns into a reusable struct.
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variables (using var 7B). Currently most useful for vehicle var 60.
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used by small functions that compute there value on-the-fly when necessary
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GUI.
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but at least it can be consistent.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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something more than whitespace as description of files that don't have a description.
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towns.
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computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
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returned wrong values.
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the value
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logical place and remove about 50% of the includes of 'functions.h'
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properly.
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complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
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