Age | Commit message (Collapse) | Author |
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spritelayouts allocated on the heap, and make use of constructors and destructors.
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into GetCustomStationRelocation() and only call it if actually needed.
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foundations.
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twice for the same station id
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it for more spritegroups
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slightly more generic
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and DECLARE_ENUM_AS_BIT_SET
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if a header require a header make it include that header
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graphics.
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including of newgrf_cargo.h
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functions work for both stations and waypoints
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can be reused for Waypoints.
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TinyEnumT if the stuff provided by TinyEnumT but not SimpleTinyEnumT is not used.
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as a return parameter of GetCustomStationSpecByGrf(), as the index is already known. Saves on an extra loop and an extern...
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for stations, houses and industries
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(Thanks to mart3p for samples and fixes)
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(especially because newgrf_station.h includes a lot of stuff).
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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station_func.h.
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method of generating list.
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unneeded include from openttd.h.
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it is really needed.
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favor of "just" using an untyped integer.
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GRF ID
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mapping is now dealt with only in NewGRF code, on load where possible.
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stillunknown and pv2b.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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