Age | Commit message (Collapse) | Author |
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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new station spec effectively breaking variable 41. This was due to the limited number of station specs that we can have per station. This fix makes newly build station parts create a new spec until one cannot allocate new station specs anymore and it'll revert to the old behaviour (sharing station specs).
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PALETTE_MODIFIER_COLOR in spritelayout drawing.
-Fix [FS#2419]: The modifiers were not applied in all cases.
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client so it is immediatelly clear which one you are working with.
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and IsRailWaypoint() checks at several places
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reservation state). (michi_cc)
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for stations, houses and industries
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the same axis as connected, even when the tunnel faces the wrong direction.
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code.
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stations.
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texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
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(Thanks to mart3p for samples and fixes)
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for company colours.
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station_func.h.
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remove -Wno-empty-body from the configure script
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GetTileTrackStatus().
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DrawTileSprites into one PalSpriteID
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one PalSpriteID
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0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'.
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method of generating list.
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unneeded include from openttd.h.
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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remaining to fit with the naming style
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style
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with the coding style
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cargo too.
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favor of "just" using an untyped integer.
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hardcoding station types by graphics IDs.
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sprite lookups/callbacks.
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preventing overflow and incorrect graphics shown past a certain date.
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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