Age | Commit message (Collapse) | Author |
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for stations, houses and industries
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the same axis as connected, even when the tunnel faces the wrong direction.
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code.
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stations.
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texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
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(Thanks to mart3p for samples and fixes)
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for company colours.
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station_func.h.
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remove -Wno-empty-body from the configure script
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GetTileTrackStatus().
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DrawTileSprites into one PalSpriteID
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one PalSpriteID
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0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'.
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method of generating list.
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unneeded include from openttd.h.
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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remaining to fit with the naming style
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style
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with the coding style
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cargo too.
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favor of "just" using an untyped integer.
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hardcoding station types by graphics IDs.
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sprite lookups/callbacks.
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preventing overflow and incorrect graphics shown past a certain date.
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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GetTerrainType as
GetTileZ is valid for any tile type. Also use GetTerrainType for stations.
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road types on a single tile.
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variables 0x60..0x65
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GRF ID
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landscape types.
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handler
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climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
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mapping is now dealt with only in NewGRF code, on load where possible.
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