Age | Commit message (Collapse) | Author |
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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remaining to fit with the naming style
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style
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with the coding style
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cargo too.
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favor of "just" using an untyped integer.
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hardcoding station types by graphics IDs.
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sprite lookups/callbacks.
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preventing overflow and incorrect graphics shown past a certain date.
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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GetTerrainType as
GetTileZ is valid for any tile type. Also use GetTerrainType for stations.
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road types on a single tile.
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variables 0x60..0x65
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GRF ID
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landscape types.
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handler
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climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
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mapping is now dealt with only in NewGRF code, on load where possible.
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determining if a cargo is valid/active.
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files with the @file tag as well as a few general comments style
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tables with dynamically generated data. Change associated code to use new functions.
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Remove {,u}intswap() and replace them by Swap()
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Do not explicitly pass the station specification and the station to ResolveStation(). They are already contained in the ResolverObject
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stations work
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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pointer to allocated memory instead of modifying the pointer given as parameter
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stillunknown and pv2b.
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renamed to .cpp)
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