Age | Commit message (Collapse) | Author |
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pointer since they are never NULL.
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Eagle_rainbow)
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ResolverObject::scope and count.
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for adding derived classes.
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variables (using var 7B). Currently most useful for vehicle var 60.
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construction stages in spritelayouts with inconsistent number of sprites per spriteset.
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TileLayoutSpriteGroup::ProcessRegisters().
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selected in cases other than 1 or 4 sprites per set.
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stations.
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tiles.
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is intentionally removed, it is only used together with 'scope'.
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to GetValue and StoreValue.
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persistent storage.
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TileLayoutSpriteGroup instead of allocating it separately.
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spritelayouts allocated on the heap, and make use of constructors and destructors.
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resolving custom station foundations.
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some headers
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the southern bridgehead as tile.
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RAIL_GROUND_HALF_SNOW. That is, resolve the sprites for upper and lower part of the foundation independently.
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railstation selection callback.
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industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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