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path: root/src/newgrf_spritegroup.cpp
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2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-11-12(svn r23198) -Codechange: introduce a free that takes const pointers so we ↵rubidium
don't need to cast to void/non-const before being able to free
2011-11-08(svn r23153) -Change: [NewGRF v8] Use heightlevel units in variable 20/A0.frosch
2011-11-08(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x ↵frosch
variables (using var 7B). Currently most useful for vehicle var 60.
2011-11-08(svn r23136) -Change: [NewGRF v8] Deprecate old-style callback results 0xFF??.frosch
2011-09-11(svn r22924) -Codechange: Enhance NewGRFSpriteLayout for drawing ↵frosch
construction stages in spritelayouts with inconsistent number of sprites per spriteset.
2011-09-11(svn r22923) -Codechange: Move application of the construction stage into ↵frosch
TileLayoutSpriteGroup::ProcessRegisters().
2011-07-04(svn r22635) -Fix: Correctly reseed random bits of industries and industry ↵frosch
tiles.
2011-06-12(svn r22564) -Codechange: Rename Get and Store persistent storage functions ↵terkhen
to GetValue and StoreValue.
2011-06-12(svn r22563) -Codechange: Use a function for storing values inside the ↵terkhen
persistent storage.
2011-05-29(svn r22518) -Feature: [NewGRF] Advanced sprite layouts with register modifiers.frosch
2011-05-14(svn r22457) -Codechange: Make the NewGRFSpriteLayout a direct member of ↵frosch
TileLayoutSpriteGroup instead of allocating it separately.
2011-05-14(svn r22456) -Codechange: Derive NewGRFSpriteLayout from DrawTileSprites for ↵frosch
spritelayouts allocated on the heap, and make use of constructors and destructors.
2010-12-22(svn r21604) -Add: Variable 7B for accessing 60+x variables while taking the ↵frosch
parameter from the accumulator.
2010-11-15(svn r21198) -Fix: don't call variables properties in debug messagesrubidium
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-02(svn r20333) -Fix (r20332): Mask second operand to 5 bits to avoid ↵frosch
differences between platforms.
2010-08-02(svn r20332) -Add: [NewGRF] AdvVarAct2 operators for SHL, SHR and SAR.frosch
2010-03-21(svn r19497) -Fix: [NewGRF] Bytes and words get sign-extended for ↵frosch
temporary/persistent storage. (Spotted by yexo)
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-03(svn r18699) -Fix [FS#PlanetAndy]: GRF parameters were not properly ↵frosch
initialised to zero, and not always checked for valid range.
2009-09-30(svn r17672) -Revert (r8081): 'last_value' and 'reseed' are shared between ↵frosch
procedure and main chain. -Fix (r8075): 'scope' and 'count' are not.
2009-09-30(svn r17670) -Cleanup (r12819): ResolverObject::procedure_call is not used ↵frosch
anymore.
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-05-26(svn r16434) -Cleanup: remove some dead code; primarily stuff that can't be ↵rubidium
reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
2009-05-24(svn r16421) -Codechange: do not unnecessarily remove constness or ↵rubidium
unnecessarily add it.
2009-05-23(svn r16402) -Codechange: make Resolve a function of SpriteGrouprubidium
2009-05-23(svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses ↵rubidium
instead of using a big union
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-17(svn r16336) -Codechange: make the SpriteGroup pool more like the 'normal' poolsrubidium
2009-03-14(svn r15711) -Codechange: lots of whitespace cleanup/fixesrubidium
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2008-07-30(svn r13885) -Fix [FS#2168]: Var 0x7F is not feature-specific.frosch
2008-06-17(svn r13544) -Codechange: Add support for NewGRF varaction2 variable 5F.peter1138
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-05-04(svn r12947) -Fix: keep only first 15 bits for non failed callback resultsglx
2008-04-21(svn r12819) -Codechange: handle more NewGRFs in the same way as TTDP does ↵rubidium
it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
2008-04-18(svn r12760) -Fix(r12759): Remove a now useless commentbelugas
2008-03-27(svn r12452) -Feature: [NewGRF] Add random action 2 type 84. For vehicles only.glx
2008-03-21(svn r12388) -Fix (r12352): Callback 14 (station sprite layout) is a 15-bit ↵maedhros
callback.
2008-03-11(svn r12358) -Fix: Callback 2F returns 15 bit results starting from grf ↵frosch
version 7.
2008-03-10(svn r12352) -Fix: Some callback-results were treated as 8 bit, when they ↵frosch
were 15 bit, and vice versa. Var 0x7E procedure-results are always 15 bit. Callbacks 0x2A, 0x2C, 0x36 (sometimes), 0x39 and 0x145 are 15 bit. Non-varaction2-calculated callback-results are also affected by the 8bit masking.
2008-02-14(svn r12139) -Fix (r12124): The global variable value should be returned, ↵peter1138
not the variable.
2008-02-12(svn r12124) -Codechange: Move newgrf-variables that are common to ↵frosch
VarAction2 and Action7/9/D to their own function. -Fix: Add some variables that were missing in one or both cases.
2008-02-03(svn r12045) -Feature-ette(newGRF): Add support for var 12, Variational Action 2belugas
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2007-12-26(svn r11702) -Codechange: move all date related stuff to date*.rubidium
2007-12-21(svn r11674) -Codechange: refactor some functions out of macros.h into more ↵rubidium
logical locations.
2007-11-19(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵skidd13
with the coding style
2007-11-11(svn r11412) -Fix (r11403): animation was not turned on properly.rubidium
-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly.