Age | Commit message (Collapse) | Author |
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TileLayoutSpriteGroup instead of allocating it separately.
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spritelayouts allocated on the heap, and make use of constructors and destructors.
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parameter from the accumulator.
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some headers
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differences between platforms.
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temporary/persistent storage. (Spotted by yexo)
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if a header require a header make it include that header
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initialised to zero, and not always checked for valid range.
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procedure and main chain.
-Fix (r8075): 'scope' and 'count' are not.
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anymore.
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reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
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unnecessarily add it.
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instead of using a big union
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time, binary size and run time (with asserts disabled) should be improved
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something more than whitespace as description of files that don't have a description.
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it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
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callback.
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version 7.
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were 15 bit, and vice versa.
Var 0x7E procedure-results are always 15 bit.
Callbacks 0x2A, 0x2C, 0x36 (sometimes), 0x39 and 0x145 are 15 bit.
Non-varaction2-calculated callback-results are also affected by the 8bit masking.
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not the variable.
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VarAction2 and Action7/9/D to their own function.
-Fix: Add some variables that were missing in one or both cases.
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logical locations.
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with the coding style
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-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly.
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to registers 0x100 to 0x10F.
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12 and 13.
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NewGRFs.
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a callback so it cannot cause desyncs.
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similarly for AddBlock*.
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handling.
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