Age | Commit message (Collapse) | Author |
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every sprite resolving.
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pointer since they are never NULL.
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Eagle_rainbow)
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ResolverObject::scope and count.
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for adding derived classes.
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don't need to cast to void/non-const before being able to free
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variables (using var 7B). Currently most useful for vehicle var 60.
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construction stages in spritelayouts with inconsistent number of sprites per spriteset.
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TileLayoutSpriteGroup::ProcessRegisters().
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tiles.
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to GetValue and StoreValue.
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persistent storage.
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TileLayoutSpriteGroup instead of allocating it separately.
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spritelayouts allocated on the heap, and make use of constructors and destructors.
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parameter from the accumulator.
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some headers
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differences between platforms.
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temporary/persistent storage. (Spotted by yexo)
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if a header require a header make it include that header
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initialised to zero, and not always checked for valid range.
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procedure and main chain.
-Fix (r8075): 'scope' and 'count' are not.
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anymore.
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reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
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unnecessarily add it.
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instead of using a big union
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time, binary size and run time (with asserts disabled) should be improved
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something more than whitespace as description of files that don't have a description.
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it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
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callback.
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version 7.
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