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path: root/src/newgrf_sound.cpp
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2011-07-02(svn r22615) -Codechange: The return value of PlayTileSound() has no ↵frosch
purpose. Remove it and document the rest.
2011-07-02(svn r22614) -Fix [FS#4656]: If callback 33 returns a value out of range, no ↵frosch
sound effect shall be played.
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2010-04-20(svn r19679) -Fix: [NewGRF] make sure newgrfs can't overwrite sound effect ↵yexo
properties from other newgrfs
2010-02-03(svn r18993) -Codechange: allow allocating multiple items in a SmallVector ↵rubidium
with one call.
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-14(svn r17534) -Codechange: unify the naming of callback masks/flagsrubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-06-24(svn r16647) -Codechange: remove newgrf.h include from newgrf_engine.h to ↵yexo
prevent unnecessary inclusion newgrf.h anyway
2009-05-28(svn r16455) -Fix: don't crash when a newgrf has sounds in an unsupported ↵yexo
sound format
2009-05-17(svn r16345) -Codechange: replace the Sound(Entry) pool with a simple vector ↵rubidium
of SoundEntries.
2009-05-17(svn r16344) -Codechange: s/FileEntry/SoundEntry/rubidium
2009-05-17(svn r16340) -Codechange: introduce SoundID (uint16) and use that instead of ↵rubidium
SoundFX, which was used as a byte and uint16 at different places, when the uint16 sound ID is meant.
2009-05-17(svn r16337) -Codechange: remove pointless variable + wrapper function; ↵rubidium
having it return anything else than ORIGINAL_SAMPLE_COUNT is asking for NewGRFs failing to load (due to invalid sample index), thus desyncs
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-29(svn r12924) -Feature: Introducing the so called 'engine pool' which ↵peter1138
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-21(svn r12817) -Feature: the ability to play NewGRF sounds for industries and ↵rubidium
stations.
2008-03-31(svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵rubidium
unneeded inclusions of engine.h and/or replace them with engine_type.h.
2007-12-29(svn r11719) -Codechange: split sound.h in a header with types and one with ↵rubidium
functions.
2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵rubidium
useless includes.
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-09-26(svn r11173) -Codechange: rename some callback enums so they are more uniform.rubidium
2007-08-03(svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and ↵rubidium
similarly for AddBlock*.
2007-03-21(svn r9385) -Cleanup: doxygen changes. Today, we are exploring the letter N.belugas
2007-03-19(svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵maedhros
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed.
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-02-23(svn r8860) -Cleanup: some style changes, proper #endif comments, variable ↵Darkvater
initialisation, WINCE ifdef and a vsprintf to vsnprintf change.
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)