Age | Commit message (Collapse) | Author |
|
the wrong slots.
|
|
|
|
usage.
|
|
Vehicle to simplify code.
|
|
purpose. Remove it and document the rest.
|
|
sound effect shall be played.
|
|
|
|
properties from other newgrfs
|
|
with one call.
|
|
|
|
|
|
|
|
prevent unnecessary inclusion newgrf.h anyway
|
|
sound format
|
|
of SoundEntries.
|
|
|
|
SoundFX, which was used as a byte and uint16 at different places, when the uint16 sound ID is meant.
|
|
having it return anything else than ORIGINAL_SAMPLE_COUNT is asking for NewGRFs failing to load (due to invalid sample index), thus desyncs
|
|
|
|
something more than whitespace as description of files that don't have a description.
|
|
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
|
|
stations.
|
|
unneeded inclusions of engine.h and/or replace them with engine_type.h.
|
|
functions.
|
|
useless includes.
|
|
style
|
|
|
|
similarly for AddBlock*.
|
|
|
|
complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
|
|
|
|
initialisation, WINCE ifdef and a vsprintf to vsnprintf change.
|
|
stillunknown and pv2b.
|
|
renamed to .cpp)
|