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path: root/src/newgrf_railtype.h
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2018-03-11(svn r27984) -Codechange: Make ScopeResolver constructors/destructors ↵frosch
inlineable. Speedup sprite resolving by about 8 percent.
2015-07-26(svn r27342) -Add: Optionally return the number of sprites in the spriteset ↵frosch
from GetCustomRailSprite.
2014-03-03(svn r26388) -Codechange: Move resolving of Action 3 into ResolverObject ↵frosch
constructor.
2013-11-24(svn r26085) -Codechange: Pass ResolverObjects as reference instead of ↵frosch
pointer since they are never NULL.
2012-11-10(svn r24693) -Doc: Add some doxymentation into the newgrf code.alberth
2012-11-10(svn r24692) -Cleanup: Cleanup final parts of the old resolver code.alberth
2012-11-10(svn r24685) -Codechange: Add resolver classes for rail types.alberth
2012-07-01(svn r24367) -Feature: [NewGRF] Customisable signals for rail types.michi_cc
2010-08-09(svn r20424) -Fix: Rename members of TileContext (TC_NORMAL conflicted with ↵terkhen
an existing define on MinGW).
2010-08-09(svn r20420) -Codechange: Add TileContext enum instead of using a bool.frosch
2010-07-22(svn r20203) -Fix: some file "headers" were incorrect, including doxygen ↵rubidium
@file so they wouldn't be picked up by doxygen.
2010-07-11(svn r20126) -Fix [FS#3883]: Make railtype Terrain Type variable aware of ↵frosch
RAIL_GROUND_HALF_SNOW. That is, resolve the sprites for upper and lower part of the foundation independently.
2010-02-07(svn r19056) -Add: [NewGRF] Action 3/2/1 (i.e. new graphics) support for ↵peter1138
rail types. (To be documented...)