Age | Commit message (Collapse) | Author |
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inlineable. Speedup sprite resolving by about 8 percent.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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constructor.
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the view.
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pointer since they are never NULL.
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were available at any point in the past to support building scenarios with historic items
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for adding derived classes.
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treatment to not appear in the object GUI.
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specs visible for the user.
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favour of using Get() and direct member access (which is needed anyway for GRF string resolving).
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ObjectSpec::IsEverAvailable().
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variables. (rubidium)
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variables (using var 7B). Currently most useful for vehicle var 60.
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use it
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functions if they return the Z in pixels (like TilePixelHeight)
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the generic NewGRF animation helper class.
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the grfID of the default objects
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is intentionally removed, it is only used together with 'scope'.
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TileLayoutSpriteGroup instead of allocating it separately.
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more likely to be updated [n].
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resolving the image to draw in the buy menu
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var47 (object colour)
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when the relative tile is not part of the same object
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accessed a variable that needs a tile index
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previous message) support for the scenario editor
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available and use it
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