Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-19 | Codechange: Use std::vector for industry tile layouts | Niels Martin Hansen | |
2019-03-24 | Codechange: Use override specifer for overriding member declarations | Henry Wilson | |
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template. | |||
2018-03-11 | (svn r27984) -Codechange: Make ScopeResolver constructors/destructors ↵ | frosch | |
inlineable. Speedup sprite resolving by about 8 percent. | |||
2017-10-25 | (svn r27928) -Fix: [NewGRF] While executing random triggers, var 5F should ↵ | frosch | |
include the new triggers. -Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shard triggers. This also includes multiple RA2 in the same A123 chain. -Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry. | |||
2013-11-24 | (svn r26085) -Codechange: Pass ResolverObjects as reference instead of ↵ | frosch | |
pointer since they are never NULL. | |||
2012-11-10 | (svn r24693) -Doc: Add some doxymentation into the newgrf code. | alberth | |
2012-11-10 | (svn r24692) -Cleanup: Cleanup final parts of the old resolver code. | alberth | |
2012-11-10 | (svn r24690) -Codechange: Add resolver classes for industry tiles. | alberth | |
2012-01-03 | (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed | rubidium | |
2011-01-22 | (svn r21890) -Cleanup: remove some unneeded includes | rubidium | |
2011-01-22 | (svn r21887) -Fix-ish: some headers weren't including the headers they depend on | rubidium | |
2010-10-16 | (svn r20942) -Feature [NewGRF]: make it possible to distinguish player ↵ | rubidium | |
built/randomly placed industries in the location and land slope check callbacks | |||
2010-08-26 | (svn r20623) -Codechange: unify the storing of animation related information | rubidium | |
2010-08-01 | (svn r20279) -Doc: Doxygen additions/improvements. | alberth | |
2010-05-29 | (svn r19901) -Add: [NewGRF] Access to industry founder (var A7) during ↵ | frosch | |
callbacks 28 and 2F. (yexo) | |||
2010-05-01 | (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and ↵ | frosch | |
industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. | |||
2010-04-12 | (svn r19614) -Codechange: "it's" => "its" where appropriate | smatz | |
2010-02-27 | (svn r19269) -Codechange: PerformIndustryTileSlopeCheck() returns a ↵ | alberth | |
succeeded or failed command. | |||
2010-01-15 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵ | rubidium | |
if a header require a header make it include that header | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2007-11-11 | (svn r11410) -Codechange: implement random triggers for industries. | rubidium | |
2007-10-02 | (svn r11193) -Fix: be more compliant with the specifications of callback #2F ↵ | rubidium | |
(and undocumented side effects in TTDP in corner cases). | |||
2007-07-25 | (svn r10690) -Codechange: use the enum that describes all callback IDs in ↵ | rubidium | |
favor of "just" using an untyped integer. | |||
2007-07-11 | (svn r10508) -Codechange: allow customizable animation schemes for industries. | rubidium | |
2007-07-09 | (svn r10494) -Fix (r10490): possible null dereference in some exotic newgrfs. | rubidium | |
2007-07-09 | (svn r10490) -Codechange: add support for industries on non-flat surfaces. | rubidium | |
2007-06-19 | (svn r10226) -Codechange: Add support for newindustry tiles drawing. | belugas | |
Heavily based on Maedhros's newhouses implementation | |||
2007-06-13 | (svn r10127) -Add: Addition of basic structure for industry tiles callbacks ↵ | belugas | |
(unfinished). -Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles -Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented) |