Age | Commit message (Collapse) | Author |
|
inlineable. Speedup sprite resolving by about 8 percent.
|
|
include the new triggers.
-Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shard triggers. This also includes multiple RA2 in the same A123 chain.
-Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry.
|
|
pointer since they are never NULL.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
built/randomly placed industries in the location and land slope check callbacks
|
|
|
|
|
|
callbacks 28 and 2F. (yexo)
|
|
industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
|
|
|
|
succeeded or failed command.
|
|
if a header require a header make it include that header
|
|
|
|
something more than whitespace as description of files that don't have a description.
|
|
|
|
(and undocumented side effects in TTDP in corner cases).
|
|
favor of "just" using an untyped integer.
|
|
|
|
|
|
|
|
Heavily based on Maedhros's newhouses implementation
|
|
(unfinished).
-Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles
-Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
|