Age | Commit message (Collapse) | Author |
|
simplify code checking for that
|
|
variables. (rubidium)
|
|
callbacks, and check the results for validity.
|
|
variables (using var 7B). Currently most useful for vehicle var 60.
|
|
use it
|
|
functions if they return the Z in pixels (like TilePixelHeight)
|
|
the generic NewGRF animation helper class.
|
|
TileLayoutSpriteGroup::ProcessRegisters().
|
|
selected in cases other than 1 or 4 sprites per set.
|
|
industry shape and location callbacks.
|
|
|
|
tiles.
|
|
is intentionally removed, it is only used together with 'scope'.
|
|
continuously overwritten by e.g. industry prospection without closing the old error window; also StopTextRefStackUsage() was not called for errors returned by commands (which caused FS#4599). Now return in the CommandCost result whether the textref stack needs to be used, and store a copy of the stack values in the error window just like for the normal string parameters.
|
|
StartTextRefStackUsage() to make it more obvious that you must call StopTextRefStackUsage() at some point. Also extent the documentation.
|
|
|
|
to GetValue and StoreValue.
|
|
persistent storage.
|
|
|
|
|
|
TileLayoutSpriteGroup instead of allocating it separately.
|
|
|
|
|
|
defined tiles that relied on the substitute being drawn were broken
|
|
industry vars 60,61,62,63 are unsigned instead of signed
|
|
built/randomly placed industries in the location and land slope check callbacks
|
|
some headers
|
|
related code
|
|
house and industry tiles
|
|
|
|
[GS]et[Statation|Object|Industry|House]AnimationFrame
|
|
it for more spritegroups
|
|
|
|
missed :)
|
|
logical location
|
|
callbacks 28 and 2F. (yexo)
|
|
industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
|
|
industries and houses during construction callbacks.
|
|
|
|
|
|
succeeded or failed command.
|
|
|
|
tiles. (based on andythenorth' work)
|
|
tile chain when the industry tile was part of an original industry
|
|
|
|
|
|
SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
|
|
if a header require a header make it include that header
|
|
industries and houses
|
|
using default sprites.
|