Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-13 | (svn r11828) -Codechange: include table/* as the last includes and remove an ↵ | rubidium | |
unneeded include from openttd.h. | |||
2008-01-10 | (svn r11804) -Fix(r11797,FS#1636): Industry tiles should receive the same ↵ | belugas | |
medecine as indstries themselves regarding the resolver's object | |||
2008-01-09 | (svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed... | rubidium | |
2008-01-07 | (svn r11776) -Codechange: more header splittings to reduce the dependencies. | rubidium | |
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-16 | (svn r11651) -Codechange [FS#1555]: implement GRF parameter querying for ↵ | rubidium | |
industries and fix a 'bug' as side effect. | |||
2007-12-09 | (svn r11608) -Fix: do not trigger industries, but only the industry's tiles. | rubidium | |
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-11-11 | (svn r11410) -Codechange: implement random triggers for industries. | rubidium | |
2007-11-10 | (svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵ | belugas | |
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant. | |||
2007-11-04 | (svn r11375) -Fix [FS#1397]: the industry recolour map was always applied ↵ | rubidium | |
when recolouring was turned on, instead of only applying it when the colour translation is '0'. | |||
2007-10-17 | (svn r11287) -Codechange: add support for pushing paramaters into ↵ | rubidium | |
NewIndustries' error messages. Patch by Csaboka. | |||
2007-10-10 | (svn r11241) -Fix: Obiwan error on industry animated tiles. Spotted and ↵ | belugas | |
fixed by Csaboka | |||
2007-10-07 | (svn r11225) -Fix: if a sprite shares the bounding box of another sprite, ↵ | rubidium | |
the offset is unsigned instead of signed. | |||
2007-10-02 | (svn r11193) -Fix: be more compliant with the specifications of callback #2F ↵ | rubidium | |
(and undocumented side effects in TTDP in corner cases). | |||
2007-09-30 | (svn r11190) -Fix: make snowy roofs of (newgrf) houses also transparent. | rubidium | |
2007-09-30 | (svn r11187) -Fix: what holds for houses in r11149 also holds for industries. | rubidium | |
2007-09-24 | (svn r11158) -Codechange: reduce the amount of Random calls needed when we ↵ | rubidium | |
do not have NewGRF industries that actually need the random bits. | |||
2007-09-23 | (svn r11152) -Fix: GetIndustryIDAtOffset crashed when translation of the GFX ↵ | rubidium | |
ID would be needed. Fix by Belugas. -Fix: GetIndustryIDAtOffset crashed when the industry->xy tile was not an industry tile. | |||
2007-09-23 | (svn r11151) -Codechange: add (partial) support for randomizing industry ↵ | rubidium | |
triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries. | |||
2007-09-22 | (svn r11139) -Codechange: add support for persistent storage for NewGRFs. | rubidium | |
2007-09-04 | (svn r11042) -Fix [FS#1196]: so newgrf callbacks returned slightly wrong ↵ | rubidium | |
heights (height of nothern corner instead of height of lowest corner). Patch by frosch. | |||
2007-08-15 | (svn r10904) -Fix: When using a temporary industry, make sure you do not ↵ | belugas | |
clear some unreachable tiles upon its destruction. -Codechange: do not perform something that by all means will not change. A zero offset is really meaningless... | |||
2007-07-26 | (svn r10698) -Codechange [FS#1082]: simplify the code related to ↵ | rubidium | |
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. | |||
2007-07-26 | (svn r10696) -Codechange: remove duplication of the "make sprite ↵ | rubidium | |
transparent" code. | |||
2007-07-25 | (svn r10690) -Codechange: use the enum that describes all callback IDs in ↵ | rubidium | |
favor of "just" using an untyped integer. | |||
2007-07-12 | (svn r10520) -Fix: when a "can I build this industry tile here" callback did ↵ | rubidium | |
not fail, it doesn't automatically mean that the industry tile can be built there. | |||
2007-07-11 | (svn r10515) -Codechange: allow getting some more data about the environment ↵ | rubidium | |
of an industry. | |||
2007-07-11 | (svn r10514) -Codechange: add support for getting the nearest industry with ↵ | rubidium | |
a given type. | |||
2007-07-11 | (svn r10508) -Codechange: allow customizable animation schemes for industries. | rubidium | |
2007-07-09 | (svn r10494) -Fix (r10490): possible null dereference in some exotic newgrfs. | rubidium | |
2007-07-09 | (svn r10490) -Codechange: add support for industries on non-flat surfaces. | rubidium | |
2007-07-09 | (svn r10486) -Fix: do not draw foundations when the "should I draw ↵ | rubidium | |
foundations" callbacks says to do so. | |||
2007-06-19 | (svn r10226) -Codechange: Add support for newindustry tiles drawing. | belugas | |
Heavily based on Maedhros's newhouses implementation | |||
2007-06-17 | (svn r10172) -Fix(r10127): Wrong evaluation order on variable 0x41 for ↵ | belugas | |
industry tile. The industry's xy (northernmost tile) should be checked against the relative tile, not the other way around. | |||
2007-06-13 | (svn r10146) -Codechange: Silence a compiler warning | belugas | |
-Codechange: Comment style beautifying -Codechange: define (tentatively) var 0x44 and 0x61 for industry tiles | |||
2007-06-13 | (svn r10127) -Add: Addition of basic structure for industry tiles callbacks ↵ | belugas | |
(unfinished). -Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles -Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented) |