Age | Commit message (Collapse) | Author |
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to GetValue and StoreValue.
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persistent storage.
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TileLayoutSpriteGroup instead of allocating it separately.
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defined tiles that relied on the substitute being drawn were broken
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industry vars 60,61,62,63 are unsigned instead of signed
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built/randomly placed industries in the location and land slope check callbacks
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some headers
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related code
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house and industry tiles
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[GS]et[Statation|Object|Industry|House]AnimationFrame
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it for more spritegroups
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missed :)
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logical location
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callbacks 28 and 2F. (yexo)
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industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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industries and houses during construction callbacks.
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succeeded or failed command.
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tiles. (based on andythenorth' work)
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tile chain when the industry tile was part of an original industry
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SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
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if a header require a header make it include that header
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industries and houses
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using default sprites.
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variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
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num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
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and that triggered a check... that if a has to be between b and c (inclusive) then c must be bigger than or equal to b (and definitely not smaller)
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foundations and to disable slope changes, like industry tile callbacks 30 and 3C.
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GetIndustryByTile()
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TILE_LOOP, which means no more duplication of parameters between BEGIN_TILE_LOOP and END_TILE_LOOP
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instead of using a big union
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this ID' from 'some' strings and replace the string name with something more sensible.
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but at least it can be consistent.
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