Age | Commit message (Collapse) | Author |
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instead of transparent
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version 7.
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DrawTileSprites into one PalSpriteID
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one PalSpriteID
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0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'.
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logical location.
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unneeded include from openttd.h.
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medecine as indstries themselves regarding the resolver's object
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logical place and remove about 50% of the includes of 'functions.h'
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industries and fix a 'bug' as side effect.
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style
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with the coding style
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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when recolouring was turned on, instead of only applying it when the colour translation is '0'.
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NewIndustries' error messages. Patch by Csaboka.
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fixed by Csaboka
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the offset is unsigned instead of signed.
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(and undocumented side effects in TTDP in corner cases).
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do not have NewGRF industries that actually need the random bits.
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ID would be needed. Fix by Belugas.
-Fix: GetIndustryIDAtOffset crashed when the industry->xy tile was not an industry tile.
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triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
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heights (height of nothern corner instead of height of lowest corner). Patch by frosch.
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clear some unreachable tiles upon its destruction.
-Codechange: do not perform something that by all means will not change. A zero offset is really meaningless...
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foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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transparent" code.
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favor of "just" using an untyped integer.
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not fail, it doesn't automatically mean that the industry tile can be built there.
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of an industry.
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a given type.
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foundations" callbacks says to do so.
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Heavily based on Maedhros's newhouses implementation
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industry tile.
The industry's xy (northernmost tile) should be checked against the relative tile, not the other way around.
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-Codechange: Comment style beautifying
-Codechange: define (tentatively) var 0x44 and 0x61 for industry tiles
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(unfinished).
-Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles
-Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
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