Age | Commit message (Collapse) | Author |
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Doxygen improvements.
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variables. (rubidium)
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use instead of property 18.
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variables (using var 7B). Currently most useful for vehicle var 60.
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industry vars 60,61,62,63 are unsigned instead of signed
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built/randomly placed industries in the location and land slope check callbacks
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some headers
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industry temporarily refues to accept some cargo
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callbacks 28 and 2F. (yexo)
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industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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CheckIfCallBackAllowsCreation().
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tile chain when the industry tile was part of an original industry
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if a header require a header make it include that header
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something more than whitespace as description of files that don't have a description.
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specified in FS#1712.
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ID would be needed. Fix by Belugas.
-Fix: GetIndustryIDAtOffset crashed when the industry->xy tile was not an industry tile.
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triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
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favor of "just" using an untyped integer.
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industries
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of an industry.
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a given type.
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building an industry is allowed at a given location.
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GetIndustryCallback function.
Sometimes, the industry might not be able to provide its type, since it does not exists at all
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(unfinished).
-Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles
-Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
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offset) for industries.
It is exposed for for industry tiles who will reuse it too, for variable 0x62.
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(and unfinished) support for callbacks for industries
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