Age | Commit message (Collapse) | Author |
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current industry when using industry variable 0x68 (Yexo)
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defined tiles that relied on the substitute being drawn were broken
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industry vars 60,61,62,63 are unsigned instead of signed
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built/randomly placed industries in the location and land slope check callbacks
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some headers
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[GS]et[Statation|Object|Industry|House]AnimationFrame
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it for more spritegroups
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industry temporarily refues to accept some cargo
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callbacks 28 and 2F. (yexo)
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industry var 42 while the production level was 0
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industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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industries and houses during construction callbacks.
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67/68 could cause a crash
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industries in var 45; TTDPatch doesn't seem to set the colour data in that case either.
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Industry.
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CheckIfCallBackAllowsCreation().
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returned the high 8 bits of var A2. Same problem for 9B/9A/98
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tile chain when the industry tile was part of an original industry
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if a header require a header make it include that header
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variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
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before the details string.
Gentlemen, swap your string parameters.
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production callback version 0.
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@param to @tparam if necessary
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which were sometimes missing and sometimes just typos
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for more consistency and distinguishability.
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GetIndustryByTile()
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instead of using a big union
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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this ID' from 'some' strings and replace the string name with something more sensible.
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iterations and show a messagebox blaming the newgrf. (mizipzor)
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sources too
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but at least it can be consistent.
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