Age | Commit message (Collapse) | Author |
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logical place and remove about 50% of the includes of 'functions.h'
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logical locations.
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industries and fix a 'bug' as side effect.
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industries.
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remaining to fit with the naming style
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style
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with the coding style
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NewIndustries' error messages. Patch by Csaboka.
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against a randomness that could eventually cause desynchs. Instead, use a controlled random value.
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-Refactor: some code so there is less code duplication.
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invalid (i.e. not a callback result), the industry should be allowed to be build as that's how TTDP does it.
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ID would be needed. Fix by Belugas.
-Fix: GetIndustryIDAtOffset crashed when the industry->xy tile was not an industry tile.
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triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
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when the NewGRF asked for it.
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actual fix.
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of errors than usefull.
So now, it will be better to jump to the overriden tile when it is been marked as an override
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time) and 68 of Variational Action 2 for Industries
-Fix: a very few codestyle/comments-typo changes
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Action 2 for Industries
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industry tile spec of the one been queried.
Only on certain very specific circumstances do we need the original spec
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favor of "just" using an untyped integer.
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-Codechange: Add placeholder for yet another industry "variable" to code
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industries
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production callbacks; makes looking at the environment of an industry a lot more useful.
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distance to the north-eastern border instead of the closest water/land.
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of an industry.
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a given type.
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building an industry is allowed at a given location.
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when you click on an industry, more flexible to allow easier integration with newindustries.
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that should be the maximum amount of waiting cargo.
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regarding to the creation of the industries.
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GetIndustryCallback function.
Sometimes, the industry might not be able to provide its type, since it does not exists at all
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(unfinished).
-Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles
-Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
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offset) for industries.
It is exposed for for industry tiles who will reuse it too, for variable 0x62.
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(and unfinished) support for callbacks for industries
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