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path: root/src/newgrf_industries.cpp
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2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-09-29(svn r14417) -Codechange: rewrite GetClosestWaterDistance(), now it is ~100 ↵smatz
times faster than pre-r14416 in average case
2008-09-29(svn r14416) -Fix (r10074)(r10517): substraction was done the other way in ↵smatz
the 'nearest land/water' check (~25% performance penalty)
2008-09-29(svn r14415) -Fix (r10074): void tiles could be the nearest 'land' for water ↵smatz
industries
2008-07-30(svn r13885) -Fix [FS#2168]: Var 0x7F is not feature-specific.frosch
2008-07-29(svn r13868) -Fix: Parent scope of industry variables.frosch
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵rubidium
with all other structs/classes that are in a pool.
2008-06-27(svn r13647) -Codechange: replace MAX_UVALUE() for std types with the ↵skidd13
equivalent constant
2008-06-10(svn r13446) -Fix(r13443): changed the var previously introduced from 69 to ↵belugas
46, as no param was required (thanks frosch)
2008-06-10(svn r13443) -Feature[newGRF]: Add var 0x69 for industries, long format ↵belugas
construction date. Same as var B0, but base year is now 0, instead of 1920
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-18(svn r12762) -Fix: tabs after the first non-tab character are generally not ↵rubidium
okay (or lines starting with a space and then tabs).
2008-03-27(svn r12452) -Feature: [NewGRF] Add random action 2 type 84. For vehicles only.glx
2008-03-12(svn r12362) -Fix (r11985, r12006): Randomize variable 8F only once per ↵frosch
callback 28.
2008-02-25(svn r12246) -Fix (r10460): Proper usage of Clamp().frosch
2008-01-29(svn r12006) -Fix: implement FS#1697 without the nasty side effects as ↵rubidium
specified in FS#1712.
2008-01-28(svn r11997) -Fix(FS#1712, r11985): Remove the code temporary, until a ↵belugas
better scheme is implemented.
2008-01-25(svn r11985) -Feature[FS#1697, newGRF]: Implement var 8F(random bits) during ↵belugas
callback 28 (Industry location permissibility)
2008-01-13(svn r11839) -Codechange: move some variables from variables.h to a more ↵rubidium
logical location.
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11801) -Codechange: remove some unneeded includes from some header files.rubidium
2008-01-09(svn r11797) -Fix: Add protection against not already created industry while ↵belugas
doing industry callback. Some variables used were linked to invalid industry.
2008-01-07(svn r11776) -Codechange: more header splittings to reduce the dependencies.rubidium
2007-12-31(svn r11725) -Codechange: less a magical numberbelugas
2007-12-26(svn r11702) -Codechange: move all date related stuff to date*.rubidium
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-21(svn r11674) -Codechange: refactor some functions out of macros.h into more ↵rubidium
logical locations.
2007-12-16(svn r11651) -Codechange [FS#1555]: implement GRF parameter querying for ↵rubidium
industries and fix a 'bug' as side effect.
2007-12-09(svn r11608) -Fix: do not trigger industries, but only the industry's tiles.rubidium
2007-11-24(svn r11514) -Change: implement the automatic multiplier handler for NewGRF ↵rubidium
industries.
2007-11-20(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵skidd13
remaining to fit with the naming style
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-11-19(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵skidd13
with the coding style
2007-11-11(svn r11410) -Codechange: implement random triggers for industries.rubidium
2007-11-10(svn r11398) -Fix [FS#1414]: industry variables 67 and 68 return was incorrectglx
2007-10-17(svn r11287) -Codechange: add support for pushing paramaters into ↵rubidium
NewIndustries' error messages. Patch by Csaboka.
2007-10-10(svn r11240) -Fix [FS#1323] (r11152): forgot to invert a testglx
2007-10-06(svn r11216) -Codechange: Protect the callback who would access var 45 ↵belugas
against a randomness that could eventually cause desynchs. Instead, use a controlled random value.
2007-10-05(svn r11202) -Feature: [NewGRF] Add support for var 45 for Industries.belugas
2007-10-04(svn r11199) -Fix: variable 67 and 68 not working correctly.rubidium
-Refactor: some code so there is less code duplication.
2007-09-30(svn r11189) -Fix: if the location check callback results in something ↵rubidium
invalid (i.e. not a callback result), the industry should be allowed to be build as that's how TTDP does it.
2007-09-27(svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14Cglx
2007-09-23(svn r11152) -Fix: GetIndustryIDAtOffset crashed when translation of the GFX ↵rubidium
ID would be needed. Fix by Belugas. -Fix: GetIndustryIDAtOffset crashed when the industry->xy tile was not an industry tile.
2007-09-23(svn r11151) -Codechange: add (partial) support for randomizing industry ↵rubidium
triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
2007-09-22(svn r11143) -Fix: the random bits were not set for the production callback ↵rubidium
when the NewGRF asked for it.
2007-09-22(svn r11139) -Codechange: add support for persistent storage for NewGRFs.rubidium
2007-09-19(svn r11131) -Fix (r11126): forgot to commit the changes that performed the ↵rubidium
actual fix.
2007-09-18(svn r11126) -Fix: the algorithm to determine the closest water/land was flawed.rubidium
2007-08-22(svn r10963) -Revert(10700): Although the idea was good, it was more prone ↵belugas
of errors than usefull. So now, it will be better to jump to the overriden tile when it is been marked as an override