Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-03-18 | (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't ↵ | skidd13 | |
computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) | |||
2008-01-15 | (svn r11855) -Fix [FS#1335]: recompute town population when removing a ↵ | glx | |
'newhouses' grf, or when loading a game with missing 'newhouses' grfs | |||
2008-01-07 | (svn r11776) -Codechange: more header splittings to reduce the dependencies. | rubidium | |
2007-11-11 | (svn r11411) -Codechange: implement random triggers for houses. | rubidium | |
2007-07-25 | (svn r10690) -Codechange: use the enum that describes all callback IDs in ↵ | rubidium | |
favor of "just" using an untyped integer. | |||
2007-06-08 | (svn r10065) -Cleanup (r9850): remove now unneeded stuff | glx | |
2007-05-19 | (svn r9873) -Codechange: Add missing second callback parameter for houses | peter1138 | |
2007-05-15 | (svn r9850) -Codechange: Introduction of the Override/Substitute manager. ↵ | belugas | |
Currently only used for newhouses. Basically, it is more a gathering of IDs from grf files and ingame data. | |||
2007-03-19 | (svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵ | maedhros | |
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed. |