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path: root/src/newgrf_house.h
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2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-21(svn r12817) -Feature: the ability to play NewGRF sounds for industries and ↵rubidium
stations.
2008-03-18(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't ↵skidd13
computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
2008-01-15(svn r11855) -Fix [FS#1335]: recompute town population when removing a ↵glx
'newhouses' grf, or when loading a game with missing 'newhouses' grfs
2008-01-07(svn r11776) -Codechange: more header splittings to reduce the dependencies.rubidium
2007-11-11(svn r11411) -Codechange: implement random triggers for houses.rubidium
2007-07-25(svn r10690) -Codechange: use the enum that describes all callback IDs in ↵rubidium
favor of "just" using an untyped integer.
2007-06-08(svn r10065) -Cleanup (r9850): remove now unneeded stuffglx
2007-05-19(svn r9873) -Codechange: Add missing second callback parameter for housespeter1138
2007-05-15(svn r9850) -Codechange: Introduction of the Override/Substitute manager. ↵belugas
Currently only used for newhouses. Basically, it is more a gathering of IDs from grf files and ingame data.
2007-03-19(svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵maedhros
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed.