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path: root/src/newgrf_house.cpp
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2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-26(svn r20627) -Codechange: unify the animation code of station, airport, ↵rubidium
house and industry tiles
2010-08-26(svn r20624) -Codechange: some constifying for NewGRF houserubidium
2010-08-26(svn r20623) -Codechange: unify the storing of animation related informationrubidium
2010-08-26(svn r20622) -Codechange: unify ↵rubidium
[GS]et[Statation|Object|Industry|House]AnimationFrame
2010-08-10(svn r20435) -Codechange: move spritegroup to GRFFilePropsBase and prepare ↵rubidium
it for more spritegroups
2010-08-07(svn r20401) -Codechange: let HouseSpec use GRFFilePropsrubidium
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-07-31(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.alberth
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)
2010-07-19(svn r20191) -Codechange: unVARDEF _tick_counter and move it to a more ↵rubidium
logical location
2010-07-19(svn r20190) -Codechange: unVARDEF _generate_world and move it to genworldrubidium
2010-05-01(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and ↵frosch
industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
2010-05-01(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed ↵frosch
industries and houses during construction callbacks.
2010-04-24(svn r19707) -Add: helper functions to instantiate/fill ResolverObjectsrubidium
2010-01-21(svn r18872) -Codechange: introduce PaletteID and use itrubidium
2010-01-17(svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq.frosch
2010-01-17(svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to ↵frosch
SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-08(svn r18762) -Codechange: unduplicate sprite layout drawing between ↵yexo
industries and houses
2010-01-08(svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only ↵frosch
using default sprites.
2010-01-05(svn r18736) -Feature [NewGRF]: implement varaction2houses vars 66 ad 67yexo
2009-12-16(svn r18514) -Codechange: make it a bit clearer that for tile layouts ↵rubidium
num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-16(svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing ↵rubidium
foundations and to disable slope changes, like industry tile callbacks 30 and 3C.
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-02(svn r17047) -Fix: Mark house tiles dirty when triggers were triggered.frosch
2009-08-02(svn r17046) -Fix (r11411) [FS#3085]: Trigger house trigger 02 only for the ↵frosch
north tile.
2009-06-26(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide ↵smatz
_house_specs[]
2009-06-26(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()smatz
2009-06-26(svn r16664) -Codechange: move house-related stuff from town.h and ↵smatz
town_type.h to separate files
2009-06-10(svn r16559) -Codechange: introduce Company::IsValidAiID() and ↵smatz
Company::IsValidHumanID(), don't use IsHumanCompany() where possible
2009-05-23(svn r16402) -Codechange: make Resolve a function of SpriteGrouprubidium
2009-05-23(svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses ↵rubidium
instead of using a big union
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-15(svn r16314) -Fix (r9315): Allow accessing the houseage when the house is ↵frosch
not yet built.
2009-03-17(svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 ↵frosch
were incorrect after 0xFF had been reached and could desync clients joining afterwards.
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2008-11-23(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map ↵frosch
array instead of the construction year. Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
2008-11-22(svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and ↵frosch
PALETTE_MODIFIER_COLOR in spritelayout drawing. -Fix [FS#2419]: The modifiers were not applied in all cases.
2008-11-22(svn r14605) -Fix (r9315): When callback 1E fails, use the standard random ↵frosch
colour.
2008-10-18(svn r14488) -Fix: Synchronize drawing of spritelayouts in DrawTileLayout ↵frosch
(Houses), IndustryDrawTileLayout, DrawStationTile, DrawTile_Station and DrawTile_Track (Waypoint). Now transparency options, PALETTE_MODIFIER_TRANSPARENT and SPRITE_MODIFIER_OPAQUE should work for all of them.
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-09-12(svn r14295) -Fix(r14294): If the house is not built yet, still give me ↵belugas
proper coordinates, pretty please! Plus, two(2) rogue tabs found their way in.
2008-09-12(svn r14294) -Feature[newGRF]: Add Variational Action 2 Variable 0x47 for ↵belugas
houses, Coordinates of the house tile
2008-07-30(svn r13885) -Fix [FS#2168]: Var 0x7F is not feature-specific.frosch
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium