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path: root/src/newgrf_house.cpp
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2014-05-11(svn r26580) -Codechange: s/GES_PICKUP/GES_RATING/ (it has nothing to do ↵rubidium
with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore)
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-03-03(svn r26388) -Codechange: Move resolving of Action 3 into ResolverObject ↵frosch
constructor.
2013-11-24(svn r26085) -Codechange: Pass ResolverObjects as reference instead of ↵frosch
pointer since they are never NULL.
2013-11-23(svn r26076) -Codechange: upgrade some C-style named structs to C++-style ↵rubidium
named structs
2013-11-23(svn r26059) -Fix (r20435): missed one instance causing to compare an array ↵rubidium
to NULL instead of an array's element
2013-10-12(svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES.frosch
2013-06-19(svn r25429) -Fix [FS#5603] (r25140): When town creation failed, removing ↵frosch
remnants of the construction failed on protected houses.
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-11-10(svn r24693) -Doc: Add some doxymentation into the newgrf code.alberth
2012-11-10(svn r24692) -Cleanup: Cleanup final parts of the old resolver code.alberth
2012-11-10(svn r24682) -Codechange: Add resolver classes for houses.alberth
2012-11-10(svn r24678) -Codechange: Introduce scope resolver base class and prepare ↵alberth
for adding derived classes.
2012-04-25(svn r24179) -Codechange: move some variables of Town to TownCacherubidium
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-02(svn r23721) -Fix (r23070): reading memory of a temporary (already ↵yexo
deconstructed) object is invalid
2011-11-08(svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info ↵frosch
variables. (rubidium)
2011-11-08(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean ↵frosch
callbacks, and check the results for validity.
2011-11-08(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x ↵frosch
variables (using var 7B). Currently most useful for vehicle var 60.
2011-10-31(svn r23072) -Feature: [NewGRF] House callback 0x148.michi_cc
2011-10-31(svn r23071) -Codechange: [NewGRF] Allow passing custom extra data through ↵michi_cc
the generic NewGRF animation helper class.
2011-10-31(svn r23070) -Add: [NewGRF] House variable 0x64.michi_cc
2011-09-11(svn r22923) -Codechange: Move application of the construction stage into ↵frosch
TileLayoutSpriteGroup::ProcessRegisters().
2011-08-08(svn r22731) -Fix: [NewGRF] The construction stage sprites were incorrectly ↵frosch
selected in cases other than 1 or 4 sprites per set.
2011-07-04(svn r22635) -Fix: Correctly reseed random bits of industries and industry ↵frosch
tiles.
2011-07-04(svn r22634) -Codechange: Deduplicate some code. Note that zeroing 'count' ↵frosch
is intentionally removed, it is only used together with 'scope'.
2011-06-12(svn r22569) -Feature: [NewGRF] Persistent storage for towns.terkhen
2011-06-12(svn r22566) -Codechange: Define and use OverrideManagerBase::GetGRFID function.terkhen
2011-06-12(svn r22562) -Codechange: Remove constness from TownGetVariable.terkhen
2011-06-12(svn r22560) -Codechange: Remove constness from House in ResolverObject.terkhen
2011-06-12(svn r22557) -Codechange: Remove constness from AnimationBase callbacks.terkhen
2011-05-29(svn r22518) -Feature: [NewGRF] Advanced sprite layouts with register modifiers.frosch
2011-05-14(svn r22457) -Codechange: Make the NewGRFSpriteLayout a direct member of ↵frosch
TileLayoutSpriteGroup instead of allocating it separately.
2010-12-10(svn r21456) -Fix: [NewGRF] make sure the parameter for house var 60 is the ↵yexo
id of an original house
2010-11-15(svn r21198) -Fix: don't call variables properties in debug messagesrubidium
2010-10-30(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)alberth
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-26(svn r20627) -Codechange: unify the animation code of station, airport, ↵rubidium
house and industry tiles
2010-08-26(svn r20624) -Codechange: some constifying for NewGRF houserubidium
2010-08-26(svn r20623) -Codechange: unify the storing of animation related informationrubidium
2010-08-26(svn r20622) -Codechange: unify ↵rubidium
[GS]et[Statation|Object|Industry|House]AnimationFrame
2010-08-10(svn r20435) -Codechange: move spritegroup to GRFFilePropsBase and prepare ↵rubidium
it for more spritegroups
2010-08-07(svn r20401) -Codechange: let HouseSpec use GRFFilePropsrubidium
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-07-31(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.alberth
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)
2010-07-19(svn r20191) -Codechange: unVARDEF _tick_counter and move it to a more ↵rubidium
logical location
2010-07-19(svn r20190) -Codechange: unVARDEF _generate_world and move it to genworldrubidium
2010-05-01(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and ↵frosch
industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
2010-05-01(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed ↵frosch
industries and houses during construction callbacks.