Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-06-25 | (svn r13629) -Fix [FS#2108](r13603): diameter != radius | frosch | |
2008-06-21 | (svn r13603) -Feature{newGRF]: Add var 65 in Variational Action 2 Variables ↵ | belugas | |
for Houses. This var will return the manhattan distance of the nearest house that match a given criteria. The criterias can be: 0 : house ID/ 1 : Class ID/ 2 : grf ID The search radius can be defined too, up to 64. | |||
2008-06-18 | (svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences ↵ | smatz | |
are now drawn until first non-opaque sprite is found (bit 14 not set) This is to balance performance, code complexity and NewGRF requirements | |||
2008-06-15 | (svn r13519) -Feature[newGRF]: Implement var 63, variational action2 ↵ | belugas | |
variable for Houses. Or, in more simple terms, the check for the animation frame of nearby house. | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-04-23 | (svn r12844) -Fix: the industry tick trigger should only be triggered once ↵ | rubidium | |
every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway. | |||
2008-04-21 | (svn r12819) -Codechange: handle more NewGRFs in the same way as TTDP does ↵ | rubidium | |
it, i.e. testing the low bits for 0xFF or 0 instead of all bits. | |||
2008-04-21 | (svn r12817) -Feature: the ability to play NewGRF sounds for industries and ↵ | rubidium | |
stations. | |||
2008-04-20 | (svn r12801) -Codechange: remove the dependency of function.h in town_map.h | rubidium | |
2008-04-20 | (svn r12800) -Codechange: move the animated tile related functions out of ↵ | rubidium | |
texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions. | |||
2008-04-03 | (svn r12547) -Feature: invisibility options to make objects invisible ↵ | smatz | |
instead of transparent | |||
2008-03-31 | (svn r12513) -Codechange: rename OriginalTileRandomiser something more ↵ | skidd13 | |
descriptive | |||
2008-03-27 | (svn r12452) -Feature: [NewGRF] Add random action 2 type 84. For vehicles only. | glx | |
2008-03-18 | (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't ↵ | skidd13 | |
computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) | |||
2008-02-15 | (svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of ↵ | frosch | |
DrawTileSprites into one PalSpriteID | |||
2008-02-15 | (svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into ↵ | frosch | |
one PalSpriteID | |||
2008-01-31 | (svn r12028) -Codechange: Split common part of station var 0x67, house var ↵ | frosch | |
0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'. | |||
2008-01-15 | (svn r11855) -Fix [FS#1335]: recompute town population when removing a ↵ | glx | |
'newhouses' grf, or when loading a game with missing 'newhouses' grfs | |||
2008-01-13 | (svn r11828) -Codechange: include table/* as the last includes and remove an ↵ | rubidium | |
unneeded include from openttd.h. | |||
2008-01-12 | (svn r11818) -Codechange: split player.h into smaller pieces. | rubidium | |
2008-01-09 | (svn r11801) -Codechange: remove some unneeded includes from some header files. | rubidium | |
2008-01-09 | (svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed... | rubidium | |
2007-12-29 | (svn r11719) -Codechange: split sound.h in a header with types and one with ↵ | rubidium | |
functions. | |||
2007-12-26 | (svn r11702) -Codechange: move all date related stuff to date*. | rubidium | |
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-21 | (svn r11675) -Codechange: split the string types from the string functions. | rubidium | |
2007-12-19 | (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h | rubidium | |
2007-12-18 | (svn r11664) -Codechange: use more specific ("rail_type.h" instead of ↵ | rubidium | |
"rail.h" that includes way more than only "rail_type.h") includes at some places. | |||
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-11-12 | (svn r11418) -Fix (r11416): forgot an instance | glx | |
2007-11-12 | (svn r11416) -Fix(r11411): For once, the warnings of MSVC are not useless. ↵ | belugas | |
Inversion of the two parameters of DoTriggerHouse cause a complain which was legit, in this case | |||
2007-11-11 | (svn r11411) -Codechange: implement random triggers for houses. | rubidium | |
2007-11-10 | (svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵ | belugas | |
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant. | |||
2007-10-07 | (svn r11225) -Fix: if a sprite shares the bounding box of another sprite, ↵ | rubidium | |
the offset is unsigned instead of signed. | |||
2007-09-30 | (svn r11190) -Fix: make snowy roofs of (newgrf) houses also transparent. | rubidium | |
2007-09-26 | (svn r11173) -Codechange: rename some callback enums so they are more uniform. | rubidium | |
2007-09-23 | (svn r11149) -Fix [FS#1225]: Draw building stages for new house ground sprites. | maedhros | |
2007-09-04 | (svn r11042) -Fix [FS#1196]: so newgrf callbacks returned slightly wrong ↵ | rubidium | |
heights (height of nothern corner instead of height of lowest corner). Patch by frosch. | |||
2007-08-23 | (svn r10968) -Codechange: Remove a tileloop performed in the ↵ | belugas | |
AfterLoadCountBuildings function and use the main loop of CheckhouseIDs instead | |||
2007-07-26 | (svn r10698) -Codechange [FS#1082]: simplify the code related to ↵ | rubidium | |
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. | |||
2007-07-26 | (svn r10696) -Codechange: remove duplication of the "make sprite ↵ | rubidium | |
transparent" code. | |||
2007-07-25 | (svn r10690) -Codechange: use the enum that describes all callback IDs in ↵ | rubidium | |
favor of "just" using an untyped integer. | |||
2007-06-15 | (svn r10167) -Codechange: Change the flagging system of grf loaded feature ↵ | belugas | |
from a bitset to a bool evaluation. Like easier to read and faster to evaluate :) | |||
2007-06-08 | (svn r10066) -Codechange: Expose function GetNearbyTile by moving it to ↵ | belugas | |
newgrf_commons.[cpp|h]. Will be used by industries in a few. | |||
2007-06-05 | (svn r10040) -Codechange: Make the function GetTerrainType public, as other ↵ | belugas | |
functions require it | |||
2007-05-31 | (svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating ↵ | belugas | |
some newgrf features have been loaded, and introduce the newindustry one. | |||
2007-05-19 | (svn r9873) -Codechange: Add missing second callback parameter for houses | peter1138 | |
2007-05-15 | (svn r9850) -Codechange: Introduction of the Override/Substitute manager. ↵ | belugas | |
Currently only used for newhouses. Basically, it is more a gathering of IDs from grf files and ingame data. | |||
2007-04-05 | (svn r9563) -Feature: Add more finer control to transparency options, ↵ | peter1138 | |
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. |