Age | Commit message (Collapse) | Author |
|
|
|
|
|
some headers
|
|
house and industry tiles
|
|
|
|
|
|
[GS]et[Statation|Object|Industry|House]AnimationFrame
|
|
it for more spritegroups
|
|
|
|
|
|
|
|
missed :)
|
|
logical location
|
|
|
|
industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
|
|
industries and houses during construction callbacks.
|
|
|
|
|
|
|
|
SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
|
|
if a header require a header make it include that header
|
|
industries and houses
|
|
using default sprites.
|
|
|
|
num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
|
|
|
|
foundations and to disable slope changes, like industry tile callbacks 30 and 3C.
|
|
|
|
|
|
north tile.
|
|
_house_specs[]
|
|
|
|
town_type.h to separate files
|
|
Company::IsValidHumanID(), don't use IsHumanCompany() where possible
|
|
|
|
instead of using a big union
|
|
PoolItem::IsValidID(index)
|
|
not yet built.
|
|
were incorrect after 0xFF had been reached and could desync clients joining afterwards.
|
|
color and colour.
|
|
|
|
|
|
array instead of the construction year.
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
|
|
PALETTE_MODIFIER_COLOR in spritelayout drawing.
-Fix [FS#2419]: The modifiers were not applied in all cases.
|
|
colour.
|
|
(Houses), IndustryDrawTileLayout, DrawStationTile, DrawTile_Station and DrawTile_Track (Waypoint).
Now transparency options, PALETTE_MODIFIER_TRANSPARENT and SPRITE_MODIFIER_OPAQUE should work for all of them.
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
proper coordinates, pretty please!
Plus, two(2) rogue tabs found their way in.
|
|
houses, Coordinates of the house tile
|