Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-12 | (svn r11418) -Fix (r11416): forgot an instance | glx | |
2007-11-12 | (svn r11416) -Fix(r11411): For once, the warnings of MSVC are not useless. ↵ | belugas | |
Inversion of the two parameters of DoTriggerHouse cause a complain which was legit, in this case | |||
2007-11-11 | (svn r11411) -Codechange: implement random triggers for houses. | rubidium | |
2007-11-10 | (svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵ | belugas | |
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant. | |||
2007-10-07 | (svn r11225) -Fix: if a sprite shares the bounding box of another sprite, ↵ | rubidium | |
the offset is unsigned instead of signed. | |||
2007-09-30 | (svn r11190) -Fix: make snowy roofs of (newgrf) houses also transparent. | rubidium | |
2007-09-26 | (svn r11173) -Codechange: rename some callback enums so they are more uniform. | rubidium | |
2007-09-23 | (svn r11149) -Fix [FS#1225]: Draw building stages for new house ground sprites. | maedhros | |
2007-09-04 | (svn r11042) -Fix [FS#1196]: so newgrf callbacks returned slightly wrong ↵ | rubidium | |
heights (height of nothern corner instead of height of lowest corner). Patch by frosch. | |||
2007-08-23 | (svn r10968) -Codechange: Remove a tileloop performed in the ↵ | belugas | |
AfterLoadCountBuildings function and use the main loop of CheckhouseIDs instead | |||
2007-07-26 | (svn r10698) -Codechange [FS#1082]: simplify the code related to ↵ | rubidium | |
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. | |||
2007-07-26 | (svn r10696) -Codechange: remove duplication of the "make sprite ↵ | rubidium | |
transparent" code. | |||
2007-07-25 | (svn r10690) -Codechange: use the enum that describes all callback IDs in ↵ | rubidium | |
favor of "just" using an untyped integer. | |||
2007-06-15 | (svn r10167) -Codechange: Change the flagging system of grf loaded feature ↵ | belugas | |
from a bitset to a bool evaluation. Like easier to read and faster to evaluate :) | |||
2007-06-08 | (svn r10066) -Codechange: Expose function GetNearbyTile by moving it to ↵ | belugas | |
newgrf_commons.[cpp|h]. Will be used by industries in a few. | |||
2007-06-05 | (svn r10040) -Codechange: Make the function GetTerrainType public, as other ↵ | belugas | |
functions require it | |||
2007-05-31 | (svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating ↵ | belugas | |
some newgrf features have been loaded, and introduce the newindustry one. | |||
2007-05-19 | (svn r9873) -Codechange: Add missing second callback parameter for houses | peter1138 | |
2007-05-15 | (svn r9850) -Codechange: Introduction of the Override/Substitute manager. ↵ | belugas | |
Currently only used for newhouses. Basically, it is more a gathering of IDs from grf files and ingame data. | |||
2007-04-05 | (svn r9563) -Feature: Add more finer control to transparency options, ↵ | peter1138 | |
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. | |||
2007-03-22 | (svn r9400) -Codechange: Use some more representative enum names for ↵ | belugas | |
landscape types. | |||
2007-03-20 | (svn r9371) -Feature: Add support for variable snow lines in the arctic ↵ | maedhros | |
climate, supplied by newgrf files. When this is enabled forests cannot be built below the highest snow line, and farms can't be built above it. Houses still use the _opt.snow_line so they are all consistent, so to make them respect the snowline you may want to use some newhouses features as well. | |||
2007-03-19 | (svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵ | maedhros | |
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed. |