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path: root/src/newgrf_house.cpp
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2011-11-08(svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info ↵frosch
variables. (rubidium)
2011-11-08(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean ↵frosch
callbacks, and check the results for validity.
2011-11-08(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x ↵frosch
variables (using var 7B). Currently most useful for vehicle var 60.
2011-10-31(svn r23072) -Feature: [NewGRF] House callback 0x148.michi_cc
2011-10-31(svn r23071) -Codechange: [NewGRF] Allow passing custom extra data through ↵michi_cc
the generic NewGRF animation helper class.
2011-10-31(svn r23070) -Add: [NewGRF] House variable 0x64.michi_cc
2011-09-11(svn r22923) -Codechange: Move application of the construction stage into ↵frosch
TileLayoutSpriteGroup::ProcessRegisters().
2011-08-08(svn r22731) -Fix: [NewGRF] The construction stage sprites were incorrectly ↵frosch
selected in cases other than 1 or 4 sprites per set.
2011-07-04(svn r22635) -Fix: Correctly reseed random bits of industries and industry ↵frosch
tiles.
2011-07-04(svn r22634) -Codechange: Deduplicate some code. Note that zeroing 'count' ↵frosch
is intentionally removed, it is only used together with 'scope'.
2011-06-12(svn r22569) -Feature: [NewGRF] Persistent storage for towns.terkhen
2011-06-12(svn r22566) -Codechange: Define and use OverrideManagerBase::GetGRFID function.terkhen
2011-06-12(svn r22562) -Codechange: Remove constness from TownGetVariable.terkhen
2011-06-12(svn r22560) -Codechange: Remove constness from House in ResolverObject.terkhen
2011-06-12(svn r22557) -Codechange: Remove constness from AnimationBase callbacks.terkhen
2011-05-29(svn r22518) -Feature: [NewGRF] Advanced sprite layouts with register modifiers.frosch
2011-05-14(svn r22457) -Codechange: Make the NewGRFSpriteLayout a direct member of ↵frosch
TileLayoutSpriteGroup instead of allocating it separately.
2010-12-10(svn r21456) -Fix: [NewGRF] make sure the parameter for house var 60 is the ↵yexo
id of an original house
2010-11-15(svn r21198) -Fix: don't call variables properties in debug messagesrubidium
2010-10-30(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)alberth
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-26(svn r20627) -Codechange: unify the animation code of station, airport, ↵rubidium
house and industry tiles
2010-08-26(svn r20624) -Codechange: some constifying for NewGRF houserubidium
2010-08-26(svn r20623) -Codechange: unify the storing of animation related informationrubidium
2010-08-26(svn r20622) -Codechange: unify ↵rubidium
[GS]et[Statation|Object|Industry|House]AnimationFrame
2010-08-10(svn r20435) -Codechange: move spritegroup to GRFFilePropsBase and prepare ↵rubidium
it for more spritegroups
2010-08-07(svn r20401) -Codechange: let HouseSpec use GRFFilePropsrubidium
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-07-31(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.alberth
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)
2010-07-19(svn r20191) -Codechange: unVARDEF _tick_counter and move it to a more ↵rubidium
logical location
2010-07-19(svn r20190) -Codechange: unVARDEF _generate_world and move it to genworldrubidium
2010-05-01(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and ↵frosch
industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
2010-05-01(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed ↵frosch
industries and houses during construction callbacks.
2010-04-24(svn r19707) -Add: helper functions to instantiate/fill ResolverObjectsrubidium
2010-01-21(svn r18872) -Codechange: introduce PaletteID and use itrubidium
2010-01-17(svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq.frosch
2010-01-17(svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to ↵frosch
SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-08(svn r18762) -Codechange: unduplicate sprite layout drawing between ↵yexo
industries and houses
2010-01-08(svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only ↵frosch
using default sprites.
2010-01-05(svn r18736) -Feature [NewGRF]: implement varaction2houses vars 66 ad 67yexo
2009-12-16(svn r18514) -Codechange: make it a bit clearer that for tile layouts ↵rubidium
num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-16(svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing ↵rubidium
foundations and to disable slope changes, like industry tile callbacks 30 and 3C.
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-02(svn r17047) -Fix: Mark house tiles dirty when triggers were triggered.frosch
2009-08-02(svn r17046) -Fix (r11411) [FS#3085]: Trigger house trigger 02 only for the ↵frosch
north tile.
2009-06-26(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide ↵smatz
_house_specs[]
2009-06-26(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()smatz