Age | Commit message (Collapse) | Author |
|
|
|
remnants of the construction failed on protected houses.
|
|
Eagle_rainbow)
|
|
|
|
|
|
|
|
for adding derived classes.
|
|
|
|
|
|
deconstructed) object is invalid
|
|
variables. (rubidium)
|
|
callbacks, and check the results for validity.
|
|
variables (using var 7B). Currently most useful for vehicle var 60.
|
|
|
|
the generic NewGRF animation helper class.
|
|
|
|
TileLayoutSpriteGroup::ProcessRegisters().
|
|
selected in cases other than 1 or 4 sprites per set.
|
|
tiles.
|
|
is intentionally removed, it is only used together with 'scope'.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TileLayoutSpriteGroup instead of allocating it separately.
|
|
id of an original house
|
|
|
|
|
|
some headers
|
|
house and industry tiles
|
|
|
|
|
|
[GS]et[Statation|Object|Industry|House]AnimationFrame
|
|
it for more spritegroups
|
|
|
|
|
|
|
|
missed :)
|
|
logical location
|
|
|
|
industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
|
|
industries and houses during construction callbacks.
|
|
|
|
|
|
|
|
SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
|
|
if a header require a header make it include that header
|
|
industries and houses
|