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path: root/src/newgrf_gui.cpp
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2007-03-25(svn r9449) -Fix: Truncate the newgrf information text in the newgrf gui if ↵maedhros
it's too long.
2007-03-21(svn r9385) -Cleanup: doxygen changes. Today, we are exploring the letter N.belugas
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-03-06(svn r9031) -Codechange: Introduce grfconfig->status, and use it for states ↵maedhros
that are mutually exclusive. At the same time, add an INITIALISED state which makes it possible to check if a grf is not yet active but will be later on during the GLS_ACTIVATION loading stage.
2007-02-27(svn r8920) -Codechange: Do not require to press 'Apply changes' in the ↵Darkvater
newgrf GUI if the changes in there are not activated (this happens in the title screen)
2007-02-27(svn r8918) -Revert r8914 as the inverted files have been committed not the ↵Darkvater
correct one.
2007-02-27(svn r8914) -Regression (UTF8): Win9x is very picky about trailing slashes ↵Darkvater
in paths, so C:\\* will not work (but C:\Windows\\* does; go figure). Thanks glx for pointing it out and for the initial fix.
2007-02-24(svn r8881) -Feature: Allow built-in newgrf error messages to be translated, ↵maedhros
and load custom error messages properly.
2007-02-21(svn r8838) -Feature: Show newgrf error messages loaded in Action B in the ↵maedhros
newgrf gui window. GRFs with an error have a warning symbol shown before the name.
2007-02-01(svn r8511) -Codechange: make WindowClass an enumerated value.rubidium
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
2007-01-13(svn r8106) -Feature/Fix: Add the ability to load savegames when you don't ↵Darkvater
have the exact GRF files in your list. GRF files that are found based on GRFID (but not on matching md5sum) are used instead of disabling them. This does not affect MP games, there you still need an exact match. -GRF Window colour-codes changed a bit: Static is now grey, and compatible GRF (found locally only based on GRFID) are shown in orange. Compatible GRF's also have an orange status/warning text saying they're not the original the game was saved with. -Loaded games with something amiss regarding GRF's will show an appropiate warning message.
2007-01-13(svn r8102) -Cleanup: Remove unreachable code (r8096), useless castDarkvater
2007-01-13(svn r8097) Replace strlen() {==,!=,>} 0 by the more concise {,!}StrEmpty(). ↵tron
Additionally the test takes O(1) instead of O(n) now
2007-01-13(svn r8094) -Feature/Fix (r7523): Show the activated status of the GRF list ↵Darkvater
after pressing 'apply' in the newgrf window, instead of the local list.
2007-01-13(svn r8093) -Codechange: Add a function to get a string representation of an ↵Darkvater
MD5SUM and use it.
2007-01-11(svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the ↵KUDr
pointer to allocated memory instead of modifying the pointer given as parameter
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)