Age | Commit message (Collapse) | Author |
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that are
mutually exclusive. At the same time, add an INITIALISED state which makes it
possible to check if a grf is not yet active but will be later on during the
GLS_ACTIVATION loading stage.
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newgrf GUI if the changes in there are not activated (this happens in the title screen)
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correct one.
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in paths, so C:\\* will not work (but C:\Windows\\* does; go figure). Thanks glx for pointing it out and for the initial fix.
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and load custom error messages properly.
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newgrf gui
window. GRFs with an error have a warning symbol shown before the name.
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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have the exact GRF files in your list. GRF files that are found based on GRFID (but not on matching md5sum) are used instead of disabling them. This does not affect MP games, there you still need an exact match.
-GRF Window colour-codes changed a bit: Static is now grey, and compatible GRF (found locally only based on GRFID) are shown in orange. Compatible GRF's also have an orange status/warning text saying they're not the original the game was saved with.
-Loaded games with something amiss regarding GRF's will show an appropiate warning message.
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Additionally the test takes O(1) instead of O(n) now
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after pressing 'apply'
in the newgrf window, instead of the local list.
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MD5SUM and use it.
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pointer to allocated memory instead of modifying the pointer given as parameter
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stillunknown and pv2b.
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renamed to .cpp)
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