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path: root/src/newgrf_engine.cpp
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2008-12-13(svn r14669) -Codechange: use SmallVector instead of std::list at one placesmatz
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-09-22(svn r14383) -Fix [FS#2316](r14343): handle invalid 'v->u.air.targetairport' ↵smatz
in the NewGRF code, too
2008-07-30(svn r13885) -Fix [FS#2168]: Var 0x7F is not feature-specific.frosch
2008-07-20(svn r13761) -Codechange: Remove dependency on rail for altering purchase ↵peter1138
list position (mostly function renaming)
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵rubidium
with all other structs/classes that are in a pool.
2008-06-07(svn r13397) -Fix: Do not crash when resolving vehicle sprite groups with ↵frosch
zero sprites.
2008-06-04(svn r13377) -Codechange: Let 'long format' build year work in vehicle ↵peter1138
purchase list.
2008-06-04(svn r13376) -Feature: Add access to current long year and date from Action ↵belugas
7/9/D and VarAction2 (23/24 or A3/A4) Add access to (long format) building year, in Variational Action2 Variable 49 for Vehicles
2008-06-01(svn r13351) -Codechange: disable warnings about unused variable for builds ↵smatz
without asserts
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-06(svn r12982) -Fix: compiler warning when compiling without assertssmatz
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-29(svn r12924) -Feature: Introducing the so called 'engine pool' which ↵peter1138
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-28(svn r12914) -Fix: Game crash when a spectator/server tried to show an ↵peter1138
engine with no owner when a NewGRF requested a specific variable.
2008-04-27(svn r12910) -Fix: Report reverse sprite status (FD/FE) to NewGRF for ↵peter1138
manually toggled vehicles.
2008-04-24(svn r12872) -Codechange: Remove obsolete unused engine list order functionpeter1138
2008-04-06(svn r12587) -Codechange: unduplicate some code in the Unpack*Order ↵rubidium
functions and move the 'normal' case Pack/Unpack to Order.
2008-04-05(svn r12584) -Codechange: do not access the order type directly.rubidium
2008-03-31(svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵rubidium
unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-03-31(svn r12489) -Codechange: split station.h into station_base.h and ↵rubidium
station_func.h.
2008-03-28(svn r12454) -Fix (r12452): incorrect calculation for 'first vehicle in this ↵glx
chain of vehicles with the same ID' (thx DaleStan) -Fix (r12452): wrong loading of random action 2 type 84 for non vehicle (though it shouldn't happen, but who knows ;))
2008-03-27(svn r12452) -Feature: [NewGRF] Add random action 2 type 84. For vehicles only.glx
2008-03-03(svn r12331) -Feature: [NewGRF] vehicle variable FE bit 8glx
2008-03-03(svn r12330) -Feature: [NewGRF] vehicle variable FE bit 5 and 6glx
2008-02-28(svn r12314) -Fix (r4896): Include prop 25 data for all train parts, not ↵peter1138
just those that carry cargo.
2008-02-20(svn r12197) -Fix [FS#1788](r12134): show correct last year profit when the ↵smatz
train had negative income -Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
2008-02-18(svn r12180) -Fix: Test purchase list loading/loaded sprites instead of ↵peter1138
unconditionally returning a possibly non-existant sprite.
2008-02-13(svn r12134) -Change: count the number of ticks a vehicle was running this ↵smatz
day to calculate running cost -Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
2008-01-12(svn r11822) -Codechange: Replaced fixed size custom name array. Names are ↵peter1138
now attached to their object directly and there is no limit to the amount of names. -Fix: NewGRF engines could not be renamed.
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11800) -Codechange: move some functions to a more logical location + ↵rubidium
some type safety.
2008-01-09(svn r11799) -Codechange: no need to special-case helicopter rotor 'overrides'peter1138
2008-01-07(svn r11776) -Codechange: more header splittings to reduce the dependencies.rubidium
2008-01-05(svn r11761) -Codechange: Use appropriate variable types for NewGRF engine ↵peter1138
overrides, and adjust scope while there.
2008-01-04(svn r11756) -Fix: Out of bounds access caused if a vehicle's cargo amount ↵peter1138
was higher than its capacity when resolving sprite groups.
2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵rubidium
useless includes.
2007-12-26(svn r11702) -Codechange: move all date related stuff to date*.rubidium
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-25(svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵rubidium
it is really needed.
2007-11-20(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵skidd13
remaining to fit with the naming style
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-11-19(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵skidd13
with the coding style
2007-11-15(svn r11431) -Codechange: [NewGRF] Add support for changing rail vehicle ↵glx
user-defined bit mask (prop 25) via callback 36
2007-11-11(svn r11413) -Fix [FS#1405]: don't use cached override spriteset for callbacksglx
2007-11-11(svn r11411) -Codechange: implement random triggers for houses.rubidium
2007-10-28(svn r11353) -Codechange: add support for newgrf callback 32glx
2007-09-09(svn r11070) -Fix [FS#1217]: due to making an Action2 variable work ↵rubidium
properly, the NewGRF called other code too that wasn't prepared for non-train vehicles.