Age | Commit message (Collapse) | Author |
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according to the NewGRF spec (Maedhros)
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client so it is immediatelly clear which one you are working with.
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in the NewGRF code, too
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list position (mostly function renaming)
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with all other structs/classes that are in a pool.
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zero sprites.
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purchase list.
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7/9/D and VarAction2 (23/24 or A3/A4)
Add access to (long format) building year, in Variational Action2 Variable 49 for Vehicles
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without asserts
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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something more than whitespace as description of files that don't have a description.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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engine with no owner when a NewGRF requested a specific variable.
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manually toggled vehicles.
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functions and move the 'normal' case Pack/Unpack to Order.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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station_func.h.
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chain of vehicles with the same ID' (thx DaleStan)
-Fix (r12452): wrong loading of random action 2 type 84 for non vehicle (though it shouldn't happen, but who knows ;))
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just those that carry cargo.
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train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
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unconditionally returning a possibly non-existant sprite.
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day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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some type safety.
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overrides, and adjust scope while there.
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was higher than its capacity when resolving sprite groups.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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remaining to fit with the naming style
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style
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with the coding style
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user-defined bit mask (prop 25) via callback 36
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