Age | Commit message (Collapse) | Author |
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draw different sprites on the map and in various GUIs.
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Vehicle to simplify code.
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available in the purchase list.
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curvature/position difference to the n-th vehicle in vehicle chain.
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vehicle chain in VarAction 2.
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for a non-front aircraft.
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tiles.
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is intentionally removed, it is only used together with 'scope'.
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and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
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road vehicles and trains.
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debugging because some cache was invalidated but never reset
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instead of recalculating it every time.
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and current speed) used the wrong unit for aircraft (Hirundo)
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some headers
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liveries) for vehicles not be influenced by the local setting determining whether to show liveries or not.
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vehicle_flags.
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and add some documentation
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loaded or loading groups could crash OpenTTD
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railtype a train is on.
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though there are 32bit available.
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consisted of unrelated values use static const (u)int
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scope *action2 on an unbuilt engine.
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list.
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seperate class
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AirportSpec
-Fix: [NewGRF] return the ttd airport type in station var 0xF1
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what NARS expects
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if a header require a header make it include that header
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wait counter; sometimes they might get into eachother's way
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including of newgrf_cargo.h
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it is only needed for them.
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0x36. Based on Terkhen's work.
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