Age | Commit message (Collapse) | Author |
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the previous savegames, but only ever from the current one.
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list properly by source GRF, but also consider engine GRFID overrides.
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speed for vehicles.
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current capacity of a vehicle.
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Returning cur_image is a potential desyncer due to Action1 in static NewGRFs.
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of vehicles without NewGRF. So, let it.
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the wrong GRF.
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GetVehicleProperty().
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var 42.
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variables (using var 7B). Currently most useful for vehicle var 60.
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draw different sprites on the map and in various GUIs.
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Vehicle to simplify code.
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available in the purchase list.
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curvature/position difference to the n-th vehicle in vehicle chain.
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vehicle chain in VarAction 2.
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for a non-front aircraft.
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tiles.
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is intentionally removed, it is only used together with 'scope'.
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and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
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road vehicles and trains.
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debugging because some cache was invalidated but never reset
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instead of recalculating it every time.
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and current speed) used the wrong unit for aircraft (Hirundo)
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some headers
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liveries) for vehicles not be influenced by the local setting determining whether to show liveries or not.
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vehicle_flags.
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and add some documentation
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loaded or loading groups could crash OpenTTD
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railtype a train is on.
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though there are 32bit available.
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