Age | Commit message (Collapse) | Author |
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GUI.
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parent window in the NewGRF debug GUI.
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storage in the NewGRF debug GUI.
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OnInvalidateData().
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process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command.
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DeleteNewGRFInspectWindow() into a InvalidateData call.
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more likely to be updated [n].
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OnPaint().
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NewGRF inspect window.
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some headers
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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GetScrolledRowFromWidget().
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warnings into account
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new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
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useful tool for NewGRF developers to get some insights into the value of some variables
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