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path: root/src/newgrf_debug_gui.cpp
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2010-08-28(svn r20673) -Codechange: add support for inspecting objectsrubidium
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-12(svn r20461) -Codechange: Replace WWT_HSCROLLBAR, WWT_SCROLLBAR and ↵frosch
WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
2010-08-12(svn r20453) -Codechange: Remove direct accesses to Window::hscroll, vscroll ↵frosch
and vscroll2. Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
2010-08-12(svn r20452) -Codechange: Remove NWidgetCore::FindScrollbar() and associate ↵frosch
scrollbar explicitly using a NWidgetPart via SetScrollbar().
2010-08-01(svn r20281) -Codechange: unify case scope closure + break coding stylerubidium
2010-07-26(svn r20223) -Codechange: Replace scrolled row calculations by a call to ↵alberth
GetScrolledRowFromWidget().
2010-06-23(svn r20013) -Fix [FS#3890]: silence some warnings / take the advice of the ↵rubidium
warnings into account
2010-04-29(svn r19738) -Fix: MSVC 64 bits compile warningsrubidium
2010-04-27(svn r19733) -Change: Set var 60+x parameters in the inspect window per feature.frosch
2010-04-26(svn r19731) -Add: Spritepicker to sprite alignment tool.frosch
2010-04-25(svn r19723) -Add: a simple sprite alignment helper. It does not store the ↵rubidium
new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
2010-04-24(svn r19708) -Add: NewGRF "debugging" window and data tables; should be a ↵rubidium
useful tool for NewGRF developers to get some insights into the value of some variables