Age | Commit message (Collapse) | Author |
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allocation of GRFConfig and turn it into a simple variable (it's supposed to be data-only). Thanks Tron.
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when loading the game and hide the intrinsics of adding elements to the GRFConfig list by using an AppendToGRFConfigList function.
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GRFIdentifier so it can be reused.
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NOT the original one. Reason for this is that this md5sum is saved, and otherwise a wrong md5sum would be stored in a savegame.
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removing duplicates as the PEBKAC effect can result in the user adding the same grf's in the config file.
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in savegame) instead of that of the replacement so a user can still go hunt for the original GRF if needed.
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have the exact GRF files in your list. GRF files that are found based on GRFID (but not on matching md5sum) are used instead of disabling them. This does not affect MP games, there you still need an exact match.
-GRF Window colour-codes changed a bit: Static is now grey, and compatible GRF (found locally only based on GRFID) are shown in orange. Compatible GRF's also have an orange status/warning text saying they're not the original the game was saved with.
-Loaded games with something amiss regarding GRF's will show an appropiate warning message.
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omitted (or NULL)
only a check for GRFID is done and not on md5sum as well. Remove blanksum in the function as it's obsoleted
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MD5SUM and use it.
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pointer to allocated memory instead of modifying the pointer given as parameter
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stillunknown and pv2b.
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renamed to .cpp)
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