Age | Commit message (Collapse) | Author |
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spritelayouts allocated on the heap, and make use of constructors and destructors.
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industry vars 60,61,62,63 are unsigned instead of signed
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some headers
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to the specs.
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it for more spritegroups
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an existing define on MinGW).
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GRFFilePropsBase
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RAIL_GROUND_HALF_SNOW. That is, resolve the sprites for upper and lower part of the foundation independently.
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airports if a newgrf can't be found
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without that newgrf available all houses became tall office blocks
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256 and introduce AirportTileOverrideManager
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and move it to separate file.
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if a header require a header make it include that header
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industries and houses
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color and colour.
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PALETTE_MODIFIER_COLOR in spritelayout drawing.
-Fix [FS#2419]: The modifiers were not applied in all cases.
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when mapping newgrf entities to 'real' entities
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0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'.
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already been overridden, mark the new candidate as not being an override
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the magic value of 0xFF when assigning a new tileID. This is really important, since the value is reserved for water checking.
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(and unfinished) support for callbacks for industries
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newgrf_commons.[cpp|h]. Will be used by industries in a few.
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functions require it
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Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
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