Age | Commit message (Collapse) | Author |
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when mapping newgrf entities to 'real' entities
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0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'.
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already been overridden, mark the new candidate as not being an override
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the magic value of 0xFF when assigning a new tileID. This is really important, since the value is reserved for water checking.
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(and unfinished) support for callbacks for industries
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newgrf_commons.[cpp|h]. Will be used by industries in a few.
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functions require it
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Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
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