Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-10-04 | (svn r11198) -Fix: When industry override is not possible because it is ↵ | belugas | |
already been overridden, mark the new candidate as not being an override | |||
2007-09-26 | (svn r11163) -Codechange: Verify that the IndustryTileOverrideManager skip ↵ | belugas | |
the magic value of 0xFF when assigning a new tileID. This is really important, since the value is reserved for water checking. | |||
2007-07-25 | (svn r10688) -Cleanup: coding style cleanups missed in the last few cleanups. | rubidium | |
2007-06-21 | (svn r10256) -Add: Addition of IndustryTileOverrideManager | belugas | |
2007-06-09 | (svn r10074) -Add: Addition of IndustryOverrideManager as well as the basic ↵ | belugas | |
(and unfinished) support for callbacks for industries | |||
2007-06-08 | (svn r10066) -Codechange: Expose function GetNearbyTile by moving it to ↵ | belugas | |
newgrf_commons.[cpp|h]. Will be used by industries in a few. | |||
2007-06-05 | (svn r10040) -Codechange: Make the function GetTerrainType public, as other ↵ | belugas | |
functions require it | |||
2007-05-15 | (svn r9850) -Codechange: Introduction of the Override/Substitute manager. ↵ | belugas | |
Currently only used for newhouses. Basically, it is more a gathering of IDs from grf files and ingame data. |