Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-07-11 | (svn r10508) -Codechange: allow customizable animation schemes for industries. | rubidium | |
2007-07-11 | (svn r10503) -Codechange: Mark Callback CBID_INDUSTRY_FUND_MORE_TEXT (cb38) ↵ | belugas | |
as implemented. | |||
2007-07-09 | (svn r10493) -Codechange: update some callback ID enums to reflect their ↵ | rubidium | |
changed usage, add a few and update the comments. | |||
2007-07-09 | (svn r10490) -Codechange: add support for industries on non-flat surfaces. | rubidium | |
2007-07-09 | (svn r10486) -Fix: do not draw foundations when the "should I draw ↵ | rubidium | |
foundations" callbacks says to do so. | |||
2007-07-09 | (svn r10485) -Codechange: add a callback mechanism to determine whether ↵ | rubidium | |
building an industry is allowed at a given location. | |||
2007-07-08 | (svn r10483) -Codechange: add support for callbacks to manipulate the ↵ | rubidium | |
building chance of farm fields and chopping chance for lumber mills. | |||
2007-07-08 | (svn r10477) -Codechange: add some callbacks to customise the acceptance of ↵ | rubidium | |
industries. | |||
2007-07-08 | (svn r10476) -Fix: some newgrf callbacks were already implemented even ↵ | rubidium | |
though the comment said they were not. | |||
2007-07-05 | (svn r10443) -Fix: randomizing triggers should be called with callback type ↵ | peter1138 | |
set to 1 | |||
2007-04-18 | (svn r9671) -Codechange: Implement NewGRF callback 36, which allows changing ↵ | peter1138 | |
of various properties which were previously static. Vehicle max speed and train power/te/running costs are adjustable. | |||
2007-04-03 | (svn r9549) -Codechange: Add definition of callbacks and callback masks for ↵ | belugas | |
both industries and industry tiles | |||
2007-03-22 | (svn r9411) -Codechange: Add support for loading of newcargo data. | peter1138 | |
2007-03-19 | (svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵ | maedhros | |
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed. | |||
2007-03-15 | (svn r9215) -Documentation : correct Doxygen of comments | belugas | |
2007-03-06 | (svn r9029) -Fix (r7326): Only call the gradual loading amount callback if ↵ | maedhros | |
the bit for it is set in the vehicle's callbackmask. | |||
2007-01-17 | (svn r8211) -Codechange: (NewGRF) Implement callback 2D, explicit vehicle ↵ | peter1138 | |
colour map selection. | |||
2007-01-02 | (svn r7759) -Merge: makefile rewrite. This merge features: | rubidium | |
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. |