Age | Commit message (Collapse) | Author |
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handling, in fund industry window.
In order to stay as much consistent with the specs, the fund window will perform (if required) the callback every game-day. TTDPatch performs the same call every second, but after discussions with Csaboka, we agreed that it was not required to be that intensive. So a game-day is plenty enough.
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as implemented.
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changed usage, add a few and update the comments.
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foundations" callbacks says to do so.
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building an industry is allowed at a given location.
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building chance of farm fields and chopping chance for lumber mills.
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industries.
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though the comment said they were not.
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set to 1
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of various properties which were previously static. Vehicle max speed and train power/te/running costs are adjustable.
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both industries and industry tiles
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complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
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the bit for it is set in the vehicle's callbackmask.
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colour map
selection.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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