Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-03-10 | (svn r12352) -Fix: Some callback-results were treated as 8 bit, when they ↵ | frosch | |
were 15 bit, and vice versa. Var 0x7E procedure-results are always 15 bit. Callbacks 0x2A, 0x2C, 0x36 (sometimes), 0x39 and 0x145 are 15 bit. Non-varaction2-calculated callback-results are also affected by the 8bit masking. | |||
2008-01-14 | (svn r11851) -Codechange: A few magic numbers removal, plus a little code style | belugas | |
2007-10-28 | (svn r11353) -Codechange: add support for newgrf callback 32 | glx | |
2007-10-25 | (svn r11341) -Codechange: add missing callback ID enums, add stub for house ↵ | glx | |
property 20 and reorder unimplemented action 0 properties | |||
2007-09-28 | (svn r11181) -Codechange: add support for newgrf callback 14A (Belugas) | glx | |
2007-09-27 | (svn r11177) -Codechange: add support for newgrf callbacks 14B and 14C | glx | |
2007-09-26 | (svn r11173) -Codechange: rename some callback enums so they are more uniform. | rubidium | |
2007-09-22 | (svn r11144) -Codechange: add support for newgrf callbacks 29 and 35 | glx | |
2007-09-18 | (svn r11127) -Fix: truncate the result of 8 bits callbacks. | rubidium | |
2007-09-14 | (svn r11107) -Feature: some tool so one can still build tunnels under rails ↵ | rubidium | |
(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. | |||
2007-07-25 | (svn r10690) -Codechange: use the enum that describes all callback IDs in ↵ | rubidium | |
favor of "just" using an untyped integer. | |||
2007-07-19 | (svn r10622) -Feature: Introduction of the CBID_INDUSTRY_AVAILABLE's ↵ | belugas | |
handling, in fund industry window. In order to stay as much consistent with the specs, the fund window will perform (if required) the callback every game-day. TTDPatch performs the same call every second, but after discussions with Csaboka, we agreed that it was not required to be that intensive. So a game-day is plenty enough. | |||
2007-07-11 | (svn r10508) -Codechange: allow customizable animation schemes for industries. | rubidium | |
2007-07-11 | (svn r10503) -Codechange: Mark Callback CBID_INDUSTRY_FUND_MORE_TEXT (cb38) ↵ | belugas | |
as implemented. | |||
2007-07-09 | (svn r10493) -Codechange: update some callback ID enums to reflect their ↵ | rubidium | |
changed usage, add a few and update the comments. | |||
2007-07-09 | (svn r10490) -Codechange: add support for industries on non-flat surfaces. | rubidium | |
2007-07-09 | (svn r10486) -Fix: do not draw foundations when the "should I draw ↵ | rubidium | |
foundations" callbacks says to do so. | |||
2007-07-09 | (svn r10485) -Codechange: add a callback mechanism to determine whether ↵ | rubidium | |
building an industry is allowed at a given location. | |||
2007-07-08 | (svn r10483) -Codechange: add support for callbacks to manipulate the ↵ | rubidium | |
building chance of farm fields and chopping chance for lumber mills. | |||
2007-07-08 | (svn r10477) -Codechange: add some callbacks to customise the acceptance of ↵ | rubidium | |
industries. | |||
2007-07-08 | (svn r10476) -Fix: some newgrf callbacks were already implemented even ↵ | rubidium | |
though the comment said they were not. | |||
2007-07-05 | (svn r10443) -Fix: randomizing triggers should be called with callback type ↵ | peter1138 | |
set to 1 | |||
2007-04-18 | (svn r9671) -Codechange: Implement NewGRF callback 36, which allows changing ↵ | peter1138 | |
of various properties which were previously static. Vehicle max speed and train power/te/running costs are adjustable. | |||
2007-04-03 | (svn r9549) -Codechange: Add definition of callbacks and callback masks for ↵ | belugas | |
both industries and industry tiles | |||
2007-03-22 | (svn r9411) -Codechange: Add support for loading of newcargo data. | peter1138 | |
2007-03-19 | (svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵ | maedhros | |
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed. | |||
2007-03-15 | (svn r9215) -Documentation : correct Doxygen of comments | belugas | |
2007-03-06 | (svn r9029) -Fix (r7326): Only call the gradual loading amount callback if ↵ | maedhros | |
the bit for it is set in the vehicle's callbackmask. | |||
2007-01-17 | (svn r8211) -Codechange: (NewGRF) Implement callback 2D, explicit vehicle ↵ | peter1138 | |
colour map selection. | |||
2007-01-02 | (svn r7759) -Merge: makefile rewrite. This merge features: | rubidium | |
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. |