Age | Commit message (Collapse) | Author |
|
others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
|
to make the code easier to read
|
|
by not crashing when loading such savegame or when an airport is removed
|
|
|
|
|
|
|
|
some headers
|
|
|
|
slightly more generic
|
|
GRFFilePropsBase
|
|
airports
|
|
|
|
station struct and use it to rotate hangar tiles
|
|
|
|
and DECLARE_ENUM_AS_BIT_SET
|
|
|
|
airports if a newgrf can't be found
|
|
|
|
instead of new/delete at the start/end of the game
-Codechange: store the fta in AirportSpec
|
|
|
|
|
|
array so some special cases can be removed
|
|
|
|
airports in 4 classes
|
|
non-const pointer to a given airportspec
|
|
array in AirportSpec
|
|
|
|
AirportSpec
-Fix: [NewGRF] return the ttd airport type in station var 0xF1
|
|
|